Skills will be measured between zero and ten, ten being the best person in the world. Certain items or followers will supplement or replace the Agent's ability based on certain situations.
So while there is a massive list of possibilities to put in the game given the nature of real-life, I don't quite have that ability(or time). So the skills will be just things that come up in missions.
I don't have a comprehensive list yet but I do have some ideas.
Each weapon will have a skill bar, swords, bows, maces.
An agent's Strength, Endurance and Intelligence will also be tracked as skills.
Unsure if Alchemy would be subdivided into 'harmful' and 'non-harmful' potions.
Stealth, lock picking, pickpocketing. I figure these would get a small bonus based on how dexterous the agent is.
I want something indicating how good or quickly your agent travels on the road, sort of like "athleticism" in Oblivion but that sounds like an "Endurance" overlap, so "Pathfinding" I guess?
There's a bunch of video games to steal from, and every edition of D&D.
So while there is a massive list of possibilities to put in the game given the nature of real-life, I don't quite have that ability(or time). So the skills will be just things that come up in missions.
I don't have a comprehensive list yet but I do have some ideas.
Each weapon will have a skill bar, swords, bows, maces.
An agent's Strength, Endurance and Intelligence will also be tracked as skills.
Unsure if Alchemy would be subdivided into 'harmful' and 'non-harmful' potions.
Stealth, lock picking, pickpocketing. I figure these would get a small bonus based on how dexterous the agent is.
I want something indicating how good or quickly your agent travels on the road, sort of like "athleticism" in Oblivion but that sounds like an "Endurance" overlap, so "Pathfinding" I guess?
There's a bunch of video games to steal from, and every edition of D&D.