Idea is there should be a huge variety, similar to like in real life. Again, due to the duration of the game, skills take significant practice to reach a 'master' level.
The following isn't a complete list or even the final form, its just to showcase the idea's extent.
Skills would be measured between 1 and 10, with certain items or followers supplementing or replacing the Agent's ability based on certain situations.
The reason the skills are so painstakingly filled out is because most, if not all, the interactions the player has with the world will be through their agents so it just makes sense the player would have this kind of information and care about it.
Combat
-Unarmed Combat
--Wrestling
-Weapons
--Swords
--Axes
--Knives
--Bow&arrow
--Polearm
Body
-Athleticism
-Sneaking
-overall health
Mind
-Poison use
-Herb identification
--Harmful applications
--Helpful applications
-magic item identification
--magic item use
-anything magic etc...
Social
-Lying
--Detecting others lying
--Manipulation
-Charisma
--Negotiation
--Persuasion
--Leadership
-Diplomacy
--Mediation
The following isn't a complete list or even the final form, its just to showcase the idea's extent.
Skills would be measured between 1 and 10, with certain items or followers supplementing or replacing the Agent's ability based on certain situations.
The reason the skills are so painstakingly filled out is because most, if not all, the interactions the player has with the world will be through their agents so it just makes sense the player would have this kind of information and care about it.
Combat
-Unarmed Combat
--Wrestling
-Weapons
--Swords
--Axes
--Knives
--Bow&arrow
--Polearm
Body
-Athleticism
-Sneaking
-overall health
Mind
-Poison use
-Herb identification
--Harmful applications
--Helpful applications
-magic item identification
--magic item use
-anything magic etc...
Social
-Lying
--Detecting others lying
--Manipulation
-Charisma
--Negotiation
--Persuasion
--Leadership
-Diplomacy
--Mediation