Many famous spies in the past were information gatherers, they fed intel to a brain who ordered others to act on this information.
In my game, this process of information gathering is done by "Scouts".
Mechanically, you have a certain number of faceless mooks that can be assigned to a: Army, City, Province or Notable.
While at each of these options they gather Intelligence. As is the nature of information it goes bad, so the constant generation of intelligence will be offset by the fact that it goes bad at an equal rate it can be gathered. So available intelligence will reach a critical mass based on how many scouts you have assigned.
The use for this Intel?
Its a consumable resource for your agents. When you order a mission be done the agent uses the intelligence to make the mission easier, faster or safer, depending on the details of the mission. That said I don't want intelligence to be a requirement, if there's a cage or safe as an obstacle and your agent has a good lock picking skill there'd be no point in spending intelligence on knowing where the key is or what the safe combination would be. Likewise if the agent just has good stats they'll be able to improvise on the mission and be fine.
In my game, this process of information gathering is done by "Scouts".
Mechanically, you have a certain number of faceless mooks that can be assigned to a: Army, City, Province or Notable.
While at each of these options they gather Intelligence. As is the nature of information it goes bad, so the constant generation of intelligence will be offset by the fact that it goes bad at an equal rate it can be gathered. So available intelligence will reach a critical mass based on how many scouts you have assigned.
The use for this Intel?
Its a consumable resource for your agents. When you order a mission be done the agent uses the intelligence to make the mission easier, faster or safer, depending on the details of the mission. That said I don't want intelligence to be a requirement, if there's a cage or safe as an obstacle and your agent has a good lock picking skill there'd be no point in spending intelligence on knowing where the key is or what the safe combination would be. Likewise if the agent just has good stats they'll be able to improvise on the mission and be fine.