Heirs of the Coven

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A forum holding the rules of a system and the actions of my players.


    Trade goods

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    Ginno the Seer
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    Posts : 91
    Join date : 2020-07-20

    Trade goods Empty Trade goods

    Post by Ginno the Seer Thu May 30, 2024 1:08 pm

    My hope is that the game will have a simulated economy, filled with produce and trade goods that the player can leverage to their schemes - such as starting a food shortage. Here's the list of trade goods and their in-game value and mass.

    1 "Value" is equivalent to 5000 gold pieces. 1 "Mass" is how much space it takes up, which is important since carts and boats have a carry capacity.


    Trade GoodValueMass
    Cloth22
    Cocoa32
    Coffee32
    Copper24
    Cotton22
    Dyes41
    Fish13
    Fur32
    Gems51
    Glass33
    Gold52
    Grain14
    Incense41
    Iron24
    Ivory42
    Livestock35
    Paper21
    Perfume41
    Salt23
    Silk51
    Silver43
    Spices41
    Sugar32
    Tea31
    Timber15
    Tobacco32
    Wheat14
    Wine33
    Wool22
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    Ginno the Seer
    Admin


    Posts : 91
    Join date : 2020-07-20

    Trade goods Empty Re: Trade goods

    Post by Ginno the Seer Thu May 30, 2024 2:54 pm

    Transport TypeCarrying Capacity (Mass)Purchase Cost (Value)Purchase Cost (Gold Pieces)
    Horse-drawn cart15301,500
    Wagon2556.252,812.5
    Pack mule818900
    Small trade ship10022511,250
    Medium trade ship30045022,500
    Large trade ship50090045,000
    Camel caravan (per camel)10301,500
    Ox-drawn cart20452,250
    Handcart511.25562.5
    River barge200337.516,875

      Current date/time is Wed Jun 26, 2024 11:07 am