My hope is that the game will have a simulated economy, filled with produce and trade goods that the player can leverage to their schemes - such as starting a food shortage. Here's the list of trade goods and their in-game value and mass.
1 "Value" is equivalent to 5000 gold pieces. 1 "Mass" is how much space it takes up, which is important since carts and boats have a carry capacity.
1 "Value" is equivalent to 5000 gold pieces. 1 "Mass" is how much space it takes up, which is important since carts and boats have a carry capacity.
Trade Good | Value | Mass |
Cloth | 2 | 2 |
Cocoa | 3 | 2 |
Coffee | 3 | 2 |
Copper | 2 | 4 |
Cotton | 2 | 2 |
Dyes | 4 | 1 |
Fish | 1 | 3 |
Fur | 3 | 2 |
Gems | 5 | 1 |
Glass | 3 | 3 |
Gold | 5 | 2 |
Grain | 1 | 4 |
Incense | 4 | 1 |
Iron | 2 | 4 |
Ivory | 4 | 2 |
Livestock | 3 | 5 |
Paper | 2 | 1 |
Perfume | 4 | 1 |
Salt | 2 | 3 |
Silk | 5 | 1 |
Silver | 4 | 3 |
Spices | 4 | 1 |
Sugar | 3 | 2 |
Tea | 3 | 1 |
Timber | 1 | 5 |
Tobacco | 3 | 2 |
Wheat | 1 | 4 |
Wine | 3 | 3 |
Wool | 2 | 2 |